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Toggle %s Welcome to Fort Benning


Founded by former command from the famous 82nd Airborne for I44 (c. 2012), the 25th ID wishes to continue the aggrandization of historical MilSim, and tactical, coordinated, and simulated environments during the Vietnam War.

Toggle %s Teamspeak Information


Toggle %s Donate Today!

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Donate to the 25th Infantry Division to keep our operations running smoothly.

Toggle %s 25th Infantry Servers



The 25th Infantry Division hosts and manages a wide range of game servers and voice services. To see a list, click here.


Toggle %s Ace server update

Posted By:  CPT J.Perkins @ 15 February 2017 - 04:55 PM

ace update to 3.9   http://www.armaholic...ge.php?id=28557


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Toggle %s Arma Server issue: ACE Version

Posted By:  1LT D.Deluca @ 15 February 2017 - 02:25 PM

Gents,

Command staff is aware with the arma server issue. ACE recently updated and is causing conflict with user version and the server version. We are working on getting this issue resolved. We will let you know when the issue has been resolved.

Regards,

1LT


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Toggle %s Steam Updates

Posted By:  CPT J.Perkins @ 15 February 2017 - 12:13 AM

We do not update the server the instant an update comes out. There are a number of reasons for this namely server uptime. If you are letting steam automatically update your mods you are wrong. Please allow me to introduce to you a program called arma3sync

 

it will allow you to launch your arma 3 with mods and not hold you hostage. enjoy.

 

http://www.armaholic...ge.php?id=22199

 

mod updates need tested before they are loaded on the server. ace, cba or otherwise.

 

Regards


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Toggle %s Server, TS and General Information

Posted By:  SSG R.Glavica @ 14 February 2017 - 05:08 PM

For all new recruits, and those willing to join:

 

25th ID Regulation: https://docs.google....dit?usp=sharing

 

TeamSpeak 3 Address: http://airassault101...rvers.com:30510

 

Arma 3 UNSUNG address: 74.91.127.43

 

Enlistment Application: http://25thid.us/ind...ion=application


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Toggle %s Custom Difficulty

Posted By:  CPT J.Perkins @ 09 February 2017 - 05:22 PM

Attention!

 

Custom difficulty is now set. Please choose Custom difficulty when launching missions from now on.

 

/* Simulation */
 
   reducedDamage=0;  // Reduced damage
 
   /* Situational awareness */
 
   groupIndicators=0;  // Group indicators (0 = never, 1 = limited distance, 2 = always)
   friendlyTags=0;  // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
   enemyTags=0;   // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
   detectedMines=0;  // Detected mines (0 = never, 1 = limited distance, 2 = always)
   commands=1;   // Commands (0 = never, 1 = fade out, 2 = always)
   waypoints=1;   // Waypoints (0 = never, 1 = fade out, 2 = always)
   tacticalPing=0;  // Tactical ping (0 = disable, 1 = enable)
 
   /* Personal awareness */
 
   weaponInfo=1;   // Weapon info (0 = never, 1 = fade out, 2 = always)
   stanceIndicator=1;  // Stance indicator (0 = never, 1 = fade out, 2 = always)
   staminaBar=0;   // Stamina bar
   weaponCrosshair=0;  // Weapon crosshair
   visionAid=0;   // Vision aid
   squadRadar=0;   // Squad radar
 
   /* View */
 
   thirdPersonView=1;  // 3rd person view
   cameraShake=1;  // Camera shake
 
   /* Multiplayer */
 
   scoreTable=0;   // Score table
   deathMessages=0;  // Killed by
   vonID=1;   // VoN ID
 
   /* Misc */
 
   mapContent=0;   // Extended map content
   autoReport=0;   // (former autoSpot) Automatic reporting of spotted enemied by players only. This doesn't have any effect on AIs.
   multipleSaves=0;  // Multiple saves
  };
 
  // aiLevelPreset defines AI skill level and is counted from 0 and can have following values: 0 (Low), 1 (Normal), 2 (High), 3 (Custom).
  // when 3 (Custom) is chosen, values of skill and precision are taken from the class CustomAILevel.
  aiLevelPreset=3;
 };
 
 class CustomAILevel
 {
  skillAI=0.75;
  precisionAI=0.55;

 

At Ease!

XO


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